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    <fireside:genDate>Tue, 14 Apr 2026 10:27:39 -0500</fireside:genDate>
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    <title>Coder Radio - Episodes Tagged with “Software Licenses”</title>
    <link>https://coder.show/tags/software%20licenses</link>
    <pubDate>Mon, 10 Jun 2019 21:30:00 -0400</pubDate>
    <description>A weekly talk show taking a pragmatic look at the art and business of Software Development and the world of technology.
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    <itunes:subtitle>A weekly talk show</itunes:subtitle>
    <itunes:author>The Mad Botter</itunes:author>
    <itunes:summary>A weekly talk show taking a pragmatic look at the art and business of Software Development and the world of technology.
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  <title>361: ZEEEE Shell!</title>
  <link>https://coder.show/361</link>
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  <pubDate>Mon, 10 Jun 2019 21:30:00 -0400</pubDate>
  <author>The Mad Botter</author>
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  <itunes:author>The Mad Botter</itunes:author>
  <itunes:subtitle>Apple is shaking up the foundations of UI development with SwiftUI and raising developer eyebrows with a new default shell on MacOS. </itunes:subtitle>
  <itunes:duration>35:32</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>Apple is shaking up the foundations of UI development with SwiftUI and raising developer eyebrows with a new default shell on MacOS. 
Plus feedback with a FOSS dilemma and an update on our 7 languages challenge. 
</description>
  <itunes:keywords>apple, wwdc, macpro, macbook pro, ios, apple watch, swift, swiftui, react, reactive programming, frp, bash, posix, zsh, fish, shell, bourne shell, macos, gpl, foss, open source, kotlin, 7 languages, software licenses, developer podcast, Coder Radio</itunes:keywords>
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    <![CDATA[<p>Apple is shaking up the foundations of UI development with SwiftUI and raising developer eyebrows with a new default shell on MacOS. </p>

<p>Plus feedback with a FOSS dilemma and an update on our 7 languages challenge.</p><p>Links:</p><ul><li><a title="Feedback: Lance’s FOSS Quandary" rel="nofollow" href="https://pastebin.com/C5AYBD0i">Feedback: Lance’s FOSS Quandary</a> &mdash; I was working on an open source project for school that we (4 members) submitted. Myself and another did 98% of the work the others contributed to the documentation (outside of the codebase). Class is over now for many months and nobody has touched the code but one other member and I wish to keep it going.</li><li><a title="Feedback: Developer, have money for a new Mac Pro? Buy these instead." rel="nofollow" href="https://www.reddit.com/r/CoderRadio/comments/bxxq8f/developers_have_money_for_a_new_mac_pro_buy_these/">Feedback: Developer, have money for a new Mac Pro? Buy these instead.</a> &mdash; The recently unveiled Mac Pro is no doubt a gorgeous machine, engineered for a very particular group of people. While it will likely be a great machine for those who live and breathe within Finalcut and work with ProRes files, it’s overkill for a good developer machine.</li><li><a title="Apple makes fancy zsh default in forthcoming macOS &#39;Catalina&#39;" rel="nofollow" href="https://www.theregister.co.uk/2019/06/04/apple_zsh_macos_catalina_default/">Apple makes fancy zsh default in forthcoming macOS 'Catalina'</a> &mdash; "zsh is highly compatible with the Bourne shell (sh) and mostly compatible with bash, with some differences," Apple explained in a support document posted on Monday in conjunction with the announcement of macOS Catalina, which ships this fall.

</li><li><a title="Oh My Zsh - a delightful &amp; open source framework for Z-Shell" rel="nofollow" href="https://ohmyz.sh/">Oh My Zsh - a delightful &amp; open source framework for Z-Shell</a> &mdash; Oh My Zsh is a delightful, open source, community-driven framework for managing your Zsh configuration. It comes bundled with thousands of helpful functions, helpers, plugins, themes, and a few things that make you shout... “Oh My ZSH!”</li><li><a title="Zsh · macOS Setup Guide" rel="nofollow" href="https://sourabhbajaj.com/mac-setup/iTerm/zsh.html">Zsh · macOS Setup Guide</a></li><li><a title="zsh-apple-touchbar: Make your touchbar more powerful." rel="nofollow" href="https://github.com/zsh-users/zsh-apple-touchbar">zsh-apple-touchbar: Make your touchbar more powerful.</a></li><li><a title="Mike&#39;s Blog: Converting to SwiftUI Steps[0]" rel="nofollow" href="http://dominickm.com/converting-swiftui-steps0/">Mike's Blog: Converting to SwiftUI Steps[0]</a> &mdash; SwiftUI is the next paradigm in iOS and macOS user interface development. However, if you’re like me you already have Xcode projects that are using the now legacy storyboard technology. Luckily, it possible to update your existing projects to use SwiftUI and the process is very straightforward.</li><li><a title="Mike&#39;s Blog: Converting to SwiftUI Steps[1]" rel="nofollow" href="http://dominickm.com/converting-swiftui-steps1/">Mike's Blog: Converting to SwiftUI Steps[1]</a> &mdash; Continuing my journey into SwiftUI, I am taking a look at re-using existing UIViews and UIViewControllers in SwiftUI. The primary advantage here is not having to rewrite your existing code from scratch, however, it’s probably best to create any new views in SwiftUI directly rather than UIView.

</li><li><a title="SwiftUI for React Native Developers" rel="nofollow" href="https://medium.com/@rorogadget/swiftui-for-react-native-developers-2072a21c22fb">SwiftUI for React Native Developers</a> &mdash; Developers with React Native experience may notice some similarities to the philosophies Apple has imbued into their new UI framework. Utilizing structs as immutable value types for view modeling, a declarative syntax, and with their new async event library Combine, a reactive architecture.</li><li><a title="SwiftUI - Apple Developer" rel="nofollow" href="https://developer.apple.com/xcode/swiftui/">SwiftUI - Apple Developer</a> &mdash; SwiftUI is an innovative, exceptionally simple way to build user interfaces across all Apple platforms with the power of Swift.</li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Apple is shaking up the foundations of UI development with SwiftUI and raising developer eyebrows with a new default shell on MacOS. </p>

<p>Plus feedback with a FOSS dilemma and an update on our 7 languages challenge.</p><p>Links:</p><ul><li><a title="Feedback: Lance’s FOSS Quandary" rel="nofollow" href="https://pastebin.com/C5AYBD0i">Feedback: Lance’s FOSS Quandary</a> &mdash; I was working on an open source project for school that we (4 members) submitted. Myself and another did 98% of the work the others contributed to the documentation (outside of the codebase). Class is over now for many months and nobody has touched the code but one other member and I wish to keep it going.</li><li><a title="Feedback: Developer, have money for a new Mac Pro? Buy these instead." rel="nofollow" href="https://www.reddit.com/r/CoderRadio/comments/bxxq8f/developers_have_money_for_a_new_mac_pro_buy_these/">Feedback: Developer, have money for a new Mac Pro? Buy these instead.</a> &mdash; The recently unveiled Mac Pro is no doubt a gorgeous machine, engineered for a very particular group of people. While it will likely be a great machine for those who live and breathe within Finalcut and work with ProRes files, it’s overkill for a good developer machine.</li><li><a title="Apple makes fancy zsh default in forthcoming macOS &#39;Catalina&#39;" rel="nofollow" href="https://www.theregister.co.uk/2019/06/04/apple_zsh_macos_catalina_default/">Apple makes fancy zsh default in forthcoming macOS 'Catalina'</a> &mdash; "zsh is highly compatible with the Bourne shell (sh) and mostly compatible with bash, with some differences," Apple explained in a support document posted on Monday in conjunction with the announcement of macOS Catalina, which ships this fall.

</li><li><a title="Oh My Zsh - a delightful &amp; open source framework for Z-Shell" rel="nofollow" href="https://ohmyz.sh/">Oh My Zsh - a delightful &amp; open source framework for Z-Shell</a> &mdash; Oh My Zsh is a delightful, open source, community-driven framework for managing your Zsh configuration. It comes bundled with thousands of helpful functions, helpers, plugins, themes, and a few things that make you shout... “Oh My ZSH!”</li><li><a title="Zsh · macOS Setup Guide" rel="nofollow" href="https://sourabhbajaj.com/mac-setup/iTerm/zsh.html">Zsh · macOS Setup Guide</a></li><li><a title="zsh-apple-touchbar: Make your touchbar more powerful." rel="nofollow" href="https://github.com/zsh-users/zsh-apple-touchbar">zsh-apple-touchbar: Make your touchbar more powerful.</a></li><li><a title="Mike&#39;s Blog: Converting to SwiftUI Steps[0]" rel="nofollow" href="http://dominickm.com/converting-swiftui-steps0/">Mike's Blog: Converting to SwiftUI Steps[0]</a> &mdash; SwiftUI is the next paradigm in iOS and macOS user interface development. However, if you’re like me you already have Xcode projects that are using the now legacy storyboard technology. Luckily, it possible to update your existing projects to use SwiftUI and the process is very straightforward.</li><li><a title="Mike&#39;s Blog: Converting to SwiftUI Steps[1]" rel="nofollow" href="http://dominickm.com/converting-swiftui-steps1/">Mike's Blog: Converting to SwiftUI Steps[1]</a> &mdash; Continuing my journey into SwiftUI, I am taking a look at re-using existing UIViews and UIViewControllers in SwiftUI. The primary advantage here is not having to rewrite your existing code from scratch, however, it’s probably best to create any new views in SwiftUI directly rather than UIView.

</li><li><a title="SwiftUI for React Native Developers" rel="nofollow" href="https://medium.com/@rorogadget/swiftui-for-react-native-developers-2072a21c22fb">SwiftUI for React Native Developers</a> &mdash; Developers with React Native experience may notice some similarities to the philosophies Apple has imbued into their new UI framework. Utilizing structs as immutable value types for view modeling, a declarative syntax, and with their new async event library Combine, a reactive architecture.</li><li><a title="SwiftUI - Apple Developer" rel="nofollow" href="https://developer.apple.com/xcode/swiftui/">SwiftUI - Apple Developer</a> &mdash; SwiftUI is an innovative, exceptionally simple way to build user interfaces across all Apple platforms with the power of Swift.</li></ul>]]>
  </itunes:summary>
</item>
<item>
  <title>355: F# Shill</title>
  <link>https://coder.show/355</link>
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  <pubDate>Thu, 02 May 2019 08:30:00 -0400</pubDate>
  <author>The Mad Botter</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/b44de5fa-47c1-4e94-bf9e-c72f8d1c8f5d/0e4f77f8-83d8-4099-aa1a-877c73b53cb8.mp3" length="43741123" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>The Mad Botter</itunes:author>
  <itunes:subtitle>Mike and Wes dive into Bosque, Microsoft’s new research language, and debate if it represents the future of programming languages, or if we should all just be using F#.</itunes:subtitle>
  <itunes:duration>1:00:45</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/b/b44de5fa-47c1-4e94-bf9e-c72f8d1c8f5d/cover.jpg?v=7"/>
  <description>Mike and Wes dive into Bosque, Microsoft’s new research language, and debate if it represents the future of programming languages, or if we should all just be using F#.
Plus some Qt license clarity, a handy new Rust feature, and your feedback. 
</description>
  <itunes:keywords>eGPU, hardware, chromebooks, windows, windows 10, telemetry, ChromeOS, QT, LGPL, GPL, software licenses, Rust, memory management, pinning, thunderbolt, Bosque, programming language research, F#, .NET, type safety, typed strings, typescript, strong types, ML, AWS, git-secrets, Mad Botter, earth day, system76, xfce, git-secrets, Developer podcast, Coder Radio</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Mike and Wes dive into Bosque, Microsoft’s new research language, and debate if it represents the future of programming languages, or if we should all just be using F#.</p>

<p>Plus some Qt license clarity, a handy new Rust feature, and your feedback.</p><p>Links:</p><ul><li><a title="Feedback: ChromeOS vs Windows" rel="nofollow" href="https://slexy.org/view/s202BcCBtC">Feedback: ChromeOS vs Windows</a></li><li><a title="Feedback: Hardware Coverage" rel="nofollow" href="https://slexy.org/view/s206N3bRHB">Feedback: Hardware Coverage</a></li><li><a title="Complying with the Requirements of the GPL/LGPL v3 License" rel="nofollow" href="https://resources.qt.io/videos/complying-with-the-requirements-of-the-gpl-lgpl-v3-license-on-demand-webinar">Complying with the Requirements of the GPL/LGPL v3 License</a> &mdash; With the discontinuation of our continued support for Qt 5.6 also ends our support for the last Qt version licensed under LGPL v2.1. Moving forward, versions 5.7 and beyond will be subject to LGPL v3. This webinar is a great opportunity to gain a better understanding of the differences in rights and obligations between the two licensing versions.</li><li><a title="Rust Pinning" rel="nofollow" href="https://blog.rust-lang.org/2019/02/28/Rust-1.33.0.html">Rust Pinning</a> &mdash; The Rust team is happy to announce a new version of Rust, 1.33.0. Rust is a programming language that is empowering everyone to build reliable and efficient software.</li><li><a title="Regularized Programming with the BOSQUE Language" rel="nofollow" href="https://www.microsoft.com/en-us/research/uploads/prod/2019/04/beyond_structured_report_v2.pdf">Regularized Programming with the BOSQUE Language</a> &mdash; We believe that, just as structured programming did years ago, this regularized programming model will lead to massively improved developer productivity, increased software quality, and enable a second golden age of developments in compilers and developer tooling.</li><li><a title="All That You Need to Know About Microsoft&#39;s New Programming Language: Bosque" rel="nofollow" href="https://dev.to/0xrumple/all-what-you-need-to-know-about-microsoft-s-new-programming-language-bosque-38c0">All That You Need to Know About Microsoft's New Programming Language: Bosque</a> &mdash; The Bosque programming language is a Microsoft Research project that is investigating language designs for writing code that is simple, obvious, and easy to reason about for both humans and machines
</li><li><a title="Bosque Language Overview" rel="nofollow" href="https://github.com/Microsoft/BosqueLanguage/blob/master/docs/language/overview.md">Bosque Language Overview</a></li><li><a title="Microsoft debuts Bosque – a new programming language with no loops, inspired by TypeScript" rel="nofollow" href="https://www.theregister.co.uk/2019/04/18/microsoft_bosque_programming_language/">Microsoft debuts Bosque – a new programming language with no loops, inspired by TypeScript</a></li><li><a title="The Mad Botter INC on Twitter" rel="nofollow" href="https://twitter.com/TheMadBotterINC/status/1120375364004528128">The Mad Botter INC on Twitter</a> &mdash; Happy #EarthDay!  We are awarding a free @system76 #DarterPro to the middle or high school student that can send our CEO @dominucco an innovative idea to fight climate change using #Linux. To submit please write up a report and diagram &amp; email it to michael@themadbotter.com.</li><li><a title="git-secrets" rel="nofollow" href="https://github.com/awslabs/git-secrets">git-secrets</a> &mdash; Prevents you from committing secrets and credentials into git repositories.</li><li><a title="git-hound" rel="nofollow" href="https://github.com/ezekg/git-hound">git-hound</a> &mdash; Hound is a Git plugin that helps prevent sensitive data from being committed into a repository by sniffing potential commits against PCRE regular expressions.

</li><li><a title="truffleHog" rel="nofollow" href="https://github.com/dxa4481/truffleHog">truffleHog</a> &mdash; Searches through git repositories for secrets, digging deep into commit history and branches. This is effective at finding secrets accidentally committed.
</li></ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Mike and Wes dive into Bosque, Microsoft’s new research language, and debate if it represents the future of programming languages, or if we should all just be using F#.</p>

<p>Plus some Qt license clarity, a handy new Rust feature, and your feedback.</p><p>Links:</p><ul><li><a title="Feedback: ChromeOS vs Windows" rel="nofollow" href="https://slexy.org/view/s202BcCBtC">Feedback: ChromeOS vs Windows</a></li><li><a title="Feedback: Hardware Coverage" rel="nofollow" href="https://slexy.org/view/s206N3bRHB">Feedback: Hardware Coverage</a></li><li><a title="Complying with the Requirements of the GPL/LGPL v3 License" rel="nofollow" href="https://resources.qt.io/videos/complying-with-the-requirements-of-the-gpl-lgpl-v3-license-on-demand-webinar">Complying with the Requirements of the GPL/LGPL v3 License</a> &mdash; With the discontinuation of our continued support for Qt 5.6 also ends our support for the last Qt version licensed under LGPL v2.1. Moving forward, versions 5.7 and beyond will be subject to LGPL v3. This webinar is a great opportunity to gain a better understanding of the differences in rights and obligations between the two licensing versions.</li><li><a title="Rust Pinning" rel="nofollow" href="https://blog.rust-lang.org/2019/02/28/Rust-1.33.0.html">Rust Pinning</a> &mdash; The Rust team is happy to announce a new version of Rust, 1.33.0. Rust is a programming language that is empowering everyone to build reliable and efficient software.</li><li><a title="Regularized Programming with the BOSQUE Language" rel="nofollow" href="https://www.microsoft.com/en-us/research/uploads/prod/2019/04/beyond_structured_report_v2.pdf">Regularized Programming with the BOSQUE Language</a> &mdash; We believe that, just as structured programming did years ago, this regularized programming model will lead to massively improved developer productivity, increased software quality, and enable a second golden age of developments in compilers and developer tooling.</li><li><a title="All That You Need to Know About Microsoft&#39;s New Programming Language: Bosque" rel="nofollow" href="https://dev.to/0xrumple/all-what-you-need-to-know-about-microsoft-s-new-programming-language-bosque-38c0">All That You Need to Know About Microsoft's New Programming Language: Bosque</a> &mdash; The Bosque programming language is a Microsoft Research project that is investigating language designs for writing code that is simple, obvious, and easy to reason about for both humans and machines
</li><li><a title="Bosque Language Overview" rel="nofollow" href="https://github.com/Microsoft/BosqueLanguage/blob/master/docs/language/overview.md">Bosque Language Overview</a></li><li><a title="Microsoft debuts Bosque – a new programming language with no loops, inspired by TypeScript" rel="nofollow" href="https://www.theregister.co.uk/2019/04/18/microsoft_bosque_programming_language/">Microsoft debuts Bosque – a new programming language with no loops, inspired by TypeScript</a></li><li><a title="The Mad Botter INC on Twitter" rel="nofollow" href="https://twitter.com/TheMadBotterINC/status/1120375364004528128">The Mad Botter INC on Twitter</a> &mdash; Happy #EarthDay!  We are awarding a free @system76 #DarterPro to the middle or high school student that can send our CEO @dominucco an innovative idea to fight climate change using #Linux. To submit please write up a report and diagram &amp; email it to michael@themadbotter.com.</li><li><a title="git-secrets" rel="nofollow" href="https://github.com/awslabs/git-secrets">git-secrets</a> &mdash; Prevents you from committing secrets and credentials into git repositories.</li><li><a title="git-hound" rel="nofollow" href="https://github.com/ezekg/git-hound">git-hound</a> &mdash; Hound is a Git plugin that helps prevent sensitive data from being committed into a repository by sniffing potential commits against PCRE regular expressions.

</li><li><a title="truffleHog" rel="nofollow" href="https://github.com/dxa4481/truffleHog">truffleHog</a> &mdash; Searches through git repositories for secrets, digging deep into commit history and branches. This is effective at finding secrets accidentally committed.
</li></ul>]]>
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